General game playing

Results: 58



#Item
21Cybernetics / Mathematical optimization / Operations research / Search algorithms / Heuristics / Hyper-heuristic / Algorithm Selection / Genetic algorithm / Algorithm / Machine learning / Monte Carlo tree search / Evolutionary algorithm

Hyper-heuristic General Video Game Playing Andre Mendes Julian Togelius Andy Nealen

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Source URL: julian.togelius.com

Language: English - Date: 2016-07-24 11:50:26
22Game artificial intelligence / Game theory / General video game playing / Artificial intelligence / Game Description Language / General game playing / Game / Pac-Man / Video game / Hyper-heuristic / Procedural generation / Google DeepMind

General Video Game AI: Competition, Challenges and Opportunities Diego Perez-Liebana Spyridon Samothrakis

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Source URL: dces.essex.ac.uk

Language: English - Date: 2016-06-05 09:59:55
23Game artificial intelligence / Game theory / General game playing / Game Description Language / Monte Carlo method / Simulation / University of Cape Town / Computer chess / Game / Evaluation function

Multigame playing by means of UCT enhanced with automatically generated evaluation functions Karol Wal¸edzik and Jacek Ma´ ndziuk Faculty of Mathematic and Information Science,

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Source URL: www.mini.pw.edu.pl

Language: English - Date: 2011-03-01 16:30:03
24Game artificial intelligence / Monte Carlo tree search / Transposition table / Alphabeta pruning / Minimax / Game tree / Tree traversal / Computer Go / Monte Carlo method / UCT / Tree / General game playing

Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:40
25Leisure / Game theory / Gaming / Game artificial intelligence / General game playing / Game Description Language / Monte Carlo tree search / Video game / Game / Genetic algorithm / Randomness / Arcade game

General Video Game Evaluation Using Relative Algorithm Performance Profiles Thorbjørn S. Nielsen1 , Gabriella A. B. Barros1 , Julian Togelius2 , and Mark J. Nelson3 1 2

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:58:59
26Artificial intelligence / Game artificial intelligence / Game theory / General game playing / Action selection / Monte Carlo tree search / Turing test / Game

Modifying MCTS for Human-like General Video Game Playing Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen New York University, Tandon School of Engineering , , julian@togeli

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Source URL: julian.togelius.com

Language: English - Date: 2016-05-01 22:55:53
27Abstract strategy games / Havannah / Monte Carlo tree search / Hex / TwixT / PSPACE-complete / Computer Go / Board game / Star / Game of the Amazons / General game playing / Strategy-stealing argument

On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud and Olivier Teytaud Abstract—Monte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (UCT), have very good

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Source URL: game.itu.dk

Language: English - Date: 2010-08-12 04:56:00
28Game artificial intelligence / Monte Carlo tree search / General game playing / A* search algorithm / Tree traversal / Super Mario / Artificial intelligence / Trie / Tree

Monte Mario: Platforming with MCTS Emil Juul Jacobsen Rasmus Greve Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2014-07-22 08:28:18
29Machine learning / Artificial intelligence / Game artificial intelligence / Applied mathematics / Computational neuroscience / Game theory / Cybernetics / Ant colony optimization algorithms / General game playing / Reinforcement learning / Computer Go / Q-learning

Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in th

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Source URL: www.csse.uwa.edu.au

Language: English
30

A Machine Learning Approach to Opponent Modeling in General Game Playing Tyler Hicks-WrightEric SchkufzaDecember 15, 2006 Abstract

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Source URL: cs229.stanford.edu

Language: English - Date: 2011-09-14 20:33:07
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