General game playing

Results: 58



#Item
21Hyper-heuristic General Video Game Playing Andre Mendes Julian Togelius  Andy Nealen

Hyper-heuristic General Video Game Playing Andre Mendes Julian Togelius Andy Nealen

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Source URL: julian.togelius.com

Language: English - Date: 2016-07-24 11:50:26
22General Video Game AI: Competition, Challenges and Opportunities Diego Perez-Liebana Spyridon Samothrakis

General Video Game AI: Competition, Challenges and Opportunities Diego Perez-Liebana Spyridon Samothrakis

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Source URL: dces.essex.ac.uk

Language: English - Date: 2016-06-05 09:59:55
23Multigame playing by means of UCT enhanced with automatically generated evaluation functions Karol Wal¸edzik and Jacek Ma´ ndziuk Faculty of Mathematic and Information Science,

Multigame playing by means of UCT enhanced with automatically generated evaluation functions Karol Wal¸edzik and Jacek Ma´ ndziuk Faculty of Mathematic and Information Science,

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Source URL: www.mini.pw.edu.pl

Language: English - Date: 2011-03-01 16:30:03
24Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:40
25General Video Game Evaluation Using Relative Algorithm Performance Profiles Thorbjørn S. Nielsen1 , Gabriella A. B. Barros1 , Julian Togelius2 , and Mark J. Nelson3 1 2

General Video Game Evaluation Using Relative Algorithm Performance Profiles Thorbjørn S. Nielsen1 , Gabriella A. B. Barros1 , Julian Togelius2 , and Mark J. Nelson3 1 2

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:58:59
26Modifying MCTS for Human-like General Video Game Playing Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen New York University, Tandon School of Engineering , , julian@togeli

Modifying MCTS for Human-like General Video Game Playing Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen New York University, Tandon School of Engineering , , julian@togeli

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Source URL: julian.togelius.com

Language: English - Date: 2016-05-01 22:55:53
27On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud and Olivier Teytaud Abstract—Monte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (UCT), have very good

On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud and Olivier Teytaud Abstract—Monte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (UCT), have very good

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Source URL: game.itu.dk

Language: English - Date: 2010-08-12 04:56:00
28Monte Mario: Platforming with MCTS Emil Juul Jacobsen Rasmus Greve  Julian Togelius

Monte Mario: Platforming with MCTS Emil Juul Jacobsen Rasmus Greve Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2014-07-22 08:28:18
29Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in th

Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in th

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Source URL: www.csse.uwa.edu.au

Language: English
30A Machine Learning Approach to Opponent Modeling in General Game Playing Tyler Hicks-WrightEric SchkufzaDecember 15, 2006 Abstract

A Machine Learning Approach to Opponent Modeling in General Game Playing Tyler Hicks-WrightEric SchkufzaDecember 15, 2006 Abstract

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Source URL: cs229.stanford.edu

Language: English - Date: 2011-09-14 20:33:07